.webp)
.webp)


Generative Art · Video · Installation ·
Since 1990, Anne-Sarah Le Meur has used computers and programming languages to create her images. The numbers, iterations, and loops she explores and blends modulate shapes, colors, and rhythms in ways she likely could not achieve otherwise. While claiming a pictorial heritage (Turrell, Rothko, Monet… Guston), Anne-Sarah Le Meur seeks out the limits of computer-generated imagery: What would be the most technically elementary 3D possible? Can 3D imagery be flat rather than ostensibly three-dimensional? Can the light phenomena of virtual space differ from those of our concrete space? How can tones be nuanced within very precisely controlled blurs? Does the artist's body still influence creation when it is rooted in computing? The result is a dreamlike world—abstract, certainly, but alive, teeming, strangely organic, and almost sensual.
Her images take various forms: still or animated, recorded or generative, projected in performance (with or without sound), or exhibited as photographic prints.
After studying artistic 3D imagery at the University of Paris 8, Anne-Sarah Le Meur taught digital practices at the Bauhaus-Universität Weimar and later at the University of Paris 1, École des Arts de la Sorbonne.















University of Paris 8 (Artistic 3D Imagery)
Bauhaus-Universität Weimar
University of Paris 1 – École des Arts de la Sorbonne
ZKM – Center for Art and Media (Karlsruhe, DE)










































